RED EYE CASE
“You're hidden under a table and see in the reflection of the window the stature nearby. Your heart beats in you throat and your breathing seems deafening. Slowly you hear footsteps of the stature coming towards you...”
Your investigation team is given a case by private detective organisation 'Red Eye' to track down missing Red Eye agent Jonathan. As an experienced detective, he traced former surgeon Sergey F. Staalmaat who is said to have taken up residence in the vacant Maas and Kempen hospital, where he may be carrying out lurid practices (see video).
This led to Sergey fleeing the hospital. For a long time, we heard nothing. Until we learned from Jonathan that he picked up Sergey's trail not much further downtown in a former doctor's office of his. That's where the signal stops. It's up to you to break into that doctor's office unseen, stay out of the surgeon's hands, figure out what's going on and find & resque Jonathan!
Remember: doubt halts progression. Progression is achieved by making decisions, but all decisions have consequences.... Are you brave enough?
Horror Mode: The intense original scary version. In this version, you bear all responsibility and every action/mistake has consequences. The focus of this version is on tension, scariness, and realism. It will therefore be more challenging, but every step forward will be all the more satisfying. This will make it more difficult to complete the game.
Horror mode is how the game was originally designed and intended, so we recommend it as standard. However, if you want to experience I Can Hear You but know that you are not a real daredevil, we recommend Story Mode.
Fouille 29%
Réflexion 19%
Manipulation 52%
😱 Trouillomètre
17 joueurs ont joué cette salle
17 joueurs l'ont sur leur wishlist
Avant d’arriver sur place, nous savons très peu de choses : nous incarnons des investigateurs chargés de retrouver notre coéquipier, disparu alors qu’il enquêtait sur un étrange médecin. Notre recherche nous conduit à la clinique où travaillait ce médecin, dernier endroit où nous avons pu avoir contact avec notre collègue.
Cette expérience propose quelque chose d’inédit pour un escape game : nous n’avons aucun contact avec qui que ce soit pendant la partie, aucune aide, aucun indice automatique. Nous avons plusieurs objectifs et devons nous débrouiller seuls.
Tout est affiché ou écrit quelque part dans la salle, et les réponses... Voir plus
Décor et son 5
Énigmes 2,5
Scénario 5
Originalité 4
Difficulté2/3
Peur😨